Use common sense.
If you find yourself using a "loophole" in the rules to your advantage, it is likely you are breaking at least one other rule.
No politics, harassment, sexism, racism, discrimination, bigotry, porn, NSFW content, malicious behavior, etc.
Crossfire is counted as RDM.
Running into spawn to avoid any roleplay situation is considered FailRP.
No class can /advert murder or /advert counter.
No propspam, propminge, propsurf, propclimb, propblock, bodyblock etc.
Do not FailRP and/or FearRP.
*FearRP is doing something roleplay wise out of fear. (e.g. someone is pointing a gun at you, you are not allowed to take out a weapon or run away). *FailRP is doing something against the rules or your job rules/description.
Voice-changers aren't allowed.
No mass RPbinds, all binds must specify one action, you cannot bind test too.
Self supplying weapons by spawning as a job with a desired weapon and dropping it is considered FailRP.
Do not bait and or scam players. (In-game, Donation wise)
Do Not metagame. (Using out of character info to benefit you in-game)
Warnings have to be spaced 5 seconds apart, and you must do a minimum of 3 warnings prior to taking action. (Exceptions may apply)
Do not steal or move somebody's tipjar.
Do not use entities to kill or destroy the property of players *Printers etc*
Do not spam cameras, doors, chat, swepts, etc
Climb Swep punches are KOS after 2 warnings. (3 sec in between each) (Continuing to Climb Swep punch is Failrp).
The Court-Yard begins once you exit the gate leading from the prison to it.
You may play music through your microphone with a proper stage and at an acceptable volume for roleplay reason (As a hobo or CC with build anywhere ONLY) without Propaganda and or Racism etc.
You cannot profit off of the server/ (i.e. Charging people to be on your custom class, selling in-game money for IRL money, etc..)
Making profit off of discord roles is not allowed. (Offering Money for a Role in discord)
Targeting players in any way is harassment/targeting
No destroying hobos radios and Gun dealers radios
Spamming Infinite Ammo excessively is not allowed.
Only fight Managers can host fight clubs. (Exception of CCs with fight manager)
Spamming vapes and/or SWEPS is considered FailRP. (Angry Hobo SWEP / Dog SWEP and Climb SWEP)
Impersonating a staff member is not allowed and is punishable.
You may not use Disguise SWEP to impersonate staff members, doing so will result in a warning or kick.
You are allowed to kill your friend in a enclosed/none public area and must be given complete permission to kill said person via in game chat. If you are caught killing one another in a public area it will qualify as RDM. (Must be in an area that's a room. Not public)
If you are caught using the disguise swep by the person you are disguised as, they have the right to KOS you on sight!
Hitting people with the CC nightstick for no reason is Fail RP
RDM rooms are not allowed.
Colored adverts are allowed but Black, White and Grey colors are not allowed.
2nd floor of CO only area is AOS only unless someone pulls out a gun, then they are KOS
No Battering Ramming the elevator doors
Gang flags may not have any sort of building on them / must be uncovered by any prop.
Sitting in spawn while disguised as someone will be considered Fail Rp
Telling players to MRDM and them doing it can result in you taking the ban in their place.
Individuals or groups may own one building and must own every door in that building; if a situation occurs where more than one person owns doors in a building, whoever owns the "front-doors" gains ownership of the building.*
Your base has to be clear and concise.
No collided props, invisible props, One-way props of any kind not allowed. glow/flickering material(You may have no collide props if you are a Hobo w/out contraband.
You cannot force players to crouch, jump, or climb into your base (This includes world ladders).
You may only shoot out of shooting windows, not one-way props.
Only use materials that are easy on the eyes or transparent. Be fair or don't use them at all.
No traps, or mazes. This includes designs inhibiting the use of a fading door bomb (Floor falling out from under raiders, ramp only accessible with keypad cracker).
No builds that inhibit players walking/running speed.
No roof bases unless it is accessible.
You may have a KOS line + sign outside the entrance of your base. It must be noticeable. No tiny letters or hard to see colors. (Keep KOS reasons reasonable. no KOS **** cause I don't like him, etc)
You cannot kill someone for having a weapon out far from your base the weapons out only exitst near your kos line.
You cannot have a KOS line with your base if there is nothing of value inside(exceptions: Gun Dealers)
You may only have four fading doors TOTAL per base.
You can have one keypad to open a fading door and one on the opposing side to get out. Minimum 8 seconds opening time and no delay allowed.
You may not have fake/hidden keypads. Keypads must be placed next to the prop they open.
Must be a solid prop that disappears completely when open.
Shooting windows must be on the same level for both parties showing shoulders and above. The window must be controlled by a keypad. (NO HEIGHT ADVANTAGE)
Must be a solid prop that has a transparent material which disappears completely when open
You may not build while being raided
No mega-basing / bases that extend unnecessarily past your sidewalk, upwards and/or use 2 players props to bypass prop limit. (Example: Owning two seperate bases and connecting them with props) (Exceptions apply see below)
Gangs (Bloods, Crips) May take over cellblocks, this includes the two small cell blocks, showers, and isolation.
You cannot base in the vents, even with build anywhere.
Only Bloods, Crips, Rebels and custom classes that have build anywhere may build/base in the showers.
Crips and Bloods may not extend their bases past their cellblocks. Including KOS LINES (Must build within them.)
Between fading doors, they must be able to fit 2 or more players minimum back to back or side to side.
Text screens must be font size 40 plus.
ONLY Fight manager can build in the fight arena.
Prison hobos cannot block off bases and cannot be too large
If the owner or co-owner of a base places SLAMS on their base and it kills players near the base, it cannot be considered RDM, for it is a defensive measure triggered by offenders
In order to have a KOS sign one must have valuables such as printers and or weed (EMP resistors are excluded)
Doors must be visible to the raiders so they can visibly tell who is allowed to defend the base from said raiders.
CC's that can build anywhere must list the people who are living with them on a sign.
Gun Dealers gun shops may not be in narrow hallways that prevent roleplay such as the spawn hallway.
KOS lines may only be 4 players long from the wall and 6 players wide from the wall, A prop is encouraged to put at the end of the KOS line so if being raided prisoners watching or walking around will not be accidentally shot during the raid.
Classes that have build anywhere that build in the courtyard in the sky cannot have a base higher than the wardens tower.
No Radios in public(Hobo's, and Gun Dealers are exempted.)
Placing tip jars in walkways or blocking areas off with tip jar is considered Prop block, and will result in a warning: you must remove or move the tip jar if a staff member asks you.
Ropes Width may not be bigger than Size 8.
You cannot block off and or obstruct any major walkway (tollbooth base etc) this is punishable with failure.
Lights cannot be brighter than 3, and cannot have a radius more than 500.
Spawn is a neutral zone; there's no active roleplay or building allowed.
You must own the doors of a base to defend it.
You may not have a sign saying "(gang name) may defend" unless the gang members are not basing anywhere else
Basing on both sides of the area by showers is considered mega-basing
Escaping Rules
You must /advert escape before killing guards on sight and before you cross any KOS lines. You must also /advert escape prior to climbing the courtyard walls.
There is a 15-minute cooldown in between each advert.
Once adverted you have to actively escape (Do not wait for more guards to come so you can kill them).
Escape and escape assist are on the same cooldown!
Break-in Rules
You must /advert Break-in before killing any guards.
There is a 15-minute cooldown in between each advert.
Once adverted you have to actively Break-in.
Break-in and break-in assist are on the same cooldown!
Hit Rules
You do not have to advert hits accepted/complete..
Do not repeatedly target players. Try to roleplay things out!
Random hits are allowed.
If you were the victim of a hit, you may return to where you were killed, but may not enact revenge kill.
Kidnapping Rules
Give a advert chat message that the player is being kidnapped.
You may kidnap one player per 8 minutes and can hold them hostage for 15 minutes.
You must wait 30 mins before kidnapping the same player again.
You must follow the kidnapper's demands, and do what they say; however role-playing out the situation in your own way is okay too.
The maximum ransom is $50,000.
Do not bring PD outside after they are kidnapped.
If you manage to free yourself/get freed by someone else you may try and kill your kidnapper(s).
Hitting people in the back with the baton randomley is FailRP
Knocking someone out and throwing them inside someones base is FailRP.
Only Kidnappers can kidnap, no other class can. (Exceptions may apply for custom jobs)
Mugging Rules
Give a advert chat message that the player is being mugged, with a maximum amount of 10k
You may mug one player per 10 minutes, and you must give that player 10 seconds minimum to drop the money.
You can't mug someone with a weapon out (FailRP)
You can't pull a gun while getting mugged (FearRP)
You must let the player go if they comply with your demands and give you the money.
You may not revenge-kill a player after you have been mugged, but you can report them to the police.
No mugging hobos, pets, and PD
You may not run away while being mugged. (FearRP)
Pick-Pocketing Rules
No pick-pocketing hobos, pets, or PD
No pick-pocketing players in spawn or that are AFK
You must /advert pickpocket and you can only pickpocket one person cooldown is 5 minutes
If you are caught pickpocketing you are KOS to the person who is being pickpocketed.
Classes that cannot raid (See below for exceptions)
Guards (Unless granted a warrant)
Fight Manager
Immigrant's
Prison Fighter
Gun/Vape Dealers
Pets
Trashmen
BodyGuards
Hobo
Medic
Miner
Prison Smoothie Guru
Wine Maker
Guard Assassin
You cannot raid RP bases, hobos, medic stations, gun shops, etc. (If an RP base has contraband like, printers, bitcoin, etc, they are raidable)
You must be on a building's property to initiate a raid, no long-range raiding (Do not raid from inside the base)
No fading door abuse - you must use your keypad to enter your base during a raid.
You cannot camp a base, get in and get out; nor may you raid a base which clearly has nothing of value.
You and your party must wait 15 minutes to raid another base or 30 to raid the same one.
Defenders who died may return after 5 minutes of death and then may KOS Raiders.
During a raid, raiders must try to only harm those who own the doors to the base.
Raids may last up to 15 minutes, or until each member of the raiding party dies
Look at PD Raid Rules for PD Raiding
You may not raid bases that have a building sign.
You cannot lockpick fading doors
Calling Raid KOS All Near or any variation of wording is not allowed. You are only allowed to kill people that are part of the base, gang members, or people interfering.
Do not grenade spam/EMP/Gas grenade spam.
You must have permission to assist raids or any criminal activity before you do so. Just because you know someone doesn't make it alright to tag along and assist.
If a Defender destroys valuables during a raid is FailRP. (Destroying printers etc...)
Gas grenades may only be used during raids by the person that adverted the raid. Assists do not count.
PD Raids
Tower Raids
1. (Prison Assassin, Guard Assassin)
Prison Assassins can only assassinate anyone that is not PD, Guard Assassins can only assassinate PD
Assassination cooldown is 15 minutes.
Prison Assassins may raid bases but may NOT raid PD {Raiding rules apply}
2. (Prison Sewer Kitty)
Can build roleplay homes such as shelters but cannot own doors.
Cannot raid, mug, or use any weapons
Cannot base
can be owned (do /job persons pet)
Can attack anyone in the sewers to protect your turf.
3. (Warden)
May only use Knives, Pistols, SMGs, and ARs.
Cannot use Shotguns, Snipers, LMG's, Explosives
Warden may not create laws that don't make sense. (EX: Walking Laws/Sprinting Laws/KOS Instantly Laws/AOS Instantly Laws/Laws that break another rule in the MOTD.) Please ask a Super+ or a staff member about laws that you want to add and see if they are alright and within the rules.
4. (Warden's Daughter)
May only use Knives, Pistols, SMGs, and ARs.
Cannot use Shotguns, Snipers, LMG's, Explosives
5. (Hobo/Hobo Leader)
Hobo Leaders may use ANY weapon for self-defense l Hobo's may use melee weapons only
Hobo's and Hobo leader are not allowed to have fading doors for their buildings (Ex. Hobo Headquarters)
Cannot have KOS signs
Cannot own doors
Hobo's and Hobo Leaders may play music at an acceptable volume with a stage for RP purposes
6. (Fight Club Manager)
Only the Fight Manager may build in the fight arena.
Cannot own doors/base
7. (Prisoner/Foreigners)
Prisoners and Foreigners are ONLY allowed to use the following weapons: Melee, Handguns.
Cannot base/own doors
Cannot use printers and bitminers
8. (Prison Pet)
Can build roleplay homes such as shelters but cannot own doors/base.
Cannot randomly bite people.
You may attack people who hurt your owner.
Put your owner's name in front of your job name (/job) (ex. /job Rexxors Pet
9. (Prostitute/Pimp)
May base/Own doors only for romance purposes.
May not make money by using bitminers, printers, weed, meth. (Only way of income should be from prostitution)
May not randomly hit people with the pimp hand (Killing people in spawn with the hand is not allowed)
May not raid, mug, kidnap
11. (Police Dog)
Cannot randomly bite people.
You may not use any type of weapons/knives except the DOG SWEP that is given to you on the class.
You may not own any doors.
All other PD rules apply in Correctional Staff Rules
12. (Prison Gym Rat)
Cannot Raid, Mug, Kidnap, Assassinate, Pickpocket, PD Raid, Etc
Cannot base
The only thing you should be doing is using the gym to gain perks
May only use weapons in self-defense
13. (Prison Meth Cook/Weed Dealer)
May not raid/PD raid
May not mug, assassinate, pickpocket
Can use printers/bitminers
Can Escape (Follow escaping rules)
May use weapons for self-defense only.
14. (Priest)
Can not have printers/bitminers
1. Trashmen
May enter CO only areas purely to conduct their cleaning business and nothing more.
May exit the prison to clean trash outside.
May use weapons but only in self-defense.
You cannot raid or mug
Stealing other's trash money is not allowed.
CC's are allowed in CO areas if they have the trash collector out.
2. Prison Medic
Cannot Raid, Mug, or Escape
May only use weapons for self-defense
3. Prison Miner
May only use weapons for self-defense
AFK Farming is not allowed. It can result in a kick, ban, and or your money being reset depending on the number of times you've committed the offense and the severity of it.
Miners can only build in the mines as long as it doesn't block any ores. (megabase is not allowed). Miners cannot own doors, bitcoin machines, printers, etc.
Stealing Mining supplies and ores from other people is not allowed
4. Prison Smoothie Guru
Cannot Raid, Mug, Or Escape
Cannot be raided
Cannot base (May own doors for shop)
May build anywhere in the prison (See Hobo building rules)
May use weapons only for self-defense
5. Wine Maker
1. You and your gang must Advert “Area takeover” to take over an area/flag. Cooldown is 15 minutes this also applies Assisting in takeovers.
2. If you are a PD JOB, you MAY kill the gang member trying to escape/assassinate/mug/kidnap ETC.
3. You cannot mug, kidnap, raid, assassinate, OR pickpocket a gang member in your gang.
4. If you accidentally kill a gang member in your own gang, it is still considered RDM if that person reports you.
5. The gang leader has the final say and can do what he wants to his gang. This includes making Ranks, Rules, and kicking people. (Must follow all the other rules in the MOTD)
6. You may not use the BLOODS/CRIPS cell blocks unless you are a blood or crip. HOWEVER, you may still capture the flags in the cellblocks
7. You may defend Gang members from other players if they are being attacked
8. If a rival gang member is attempting to take over your territory, they are KOS.
9. If a gang member has died during an "Area takeover" the defender who died must wait 5 minutes before returning back to the flag/territory.
10. If a player takes a flag without Advert it is considered FailRP.
11. PD and Citizens may not take over flags or areas.
12. When war is declared between two rival gangs they are allowed to KOS each other on sight. (It is RECOMMENDED wars are held outside of the prison to avoid crossfire)
13. You may only ally with 1 gang at a time.
14. If you are allied with another gang, you may not kill each other/Raid Eachothers base.
15. Taking over allied flags is not allowed and considered Fail RP.
16. When going to war with another gang, you may KOS any member in that gang. Gang Wars may only last up to 20 minutes.
17. Gang Wars cooldown is 2 hours for the gang leader.
18. No more than 2 gang members at a time can advert area take over. Only 2 per gang may advert.
19. You CANNOT impersonate other gangs. If you are caught doing so you will be asked to change it. If you don't your gang will be removed.
20. You must be near the flag your wanting to take in order to call Area Takeover.
* Before purchasing a RP Custom Job in-game, please be sure that you have followed the rules for buying one.
Descriptions
Things you can add in the description for free:
**Things that must be bought before you put it in the description:
Items that must be purchased with IRL money
*These items must be purchased using the custom donation selection on the !store.
Models
*YOU MAY NOT SELL YOUR CUSTOM CLASS SPOTS TO ANYONE FOR PERSONAL BENEFIT, YOU MUST MAKE A PAYMENT TO THE SERVER*
Global Rules: As a CC owner you cannot give out Sticky Grenades, Slams, etc.
Air Is Daddy:
Amu:
Ashen Warrior:
Baby Boy:
Badass Assassin:
Balyeet:
Biohazard Containment
Bob:
COVID-19:
Cutiepie:
Danger Devin:
Dank Memes:
Deal Maker:
Dmitri:
Doggo:
Door Goblin
Evlis Presley:
G0TH B0!:
Hannah Yuki:
Horris P Mctitties:
Italian Mobster:
Jew Killer:
James Stark
Jamesmines18:
Jason Born:
Jinx:
No description given
Killer Hobo:
Mafia Boss:
Master Cuc:
Minge Lord:
Nicpaidas:
POOP:
No description given
Pikachu:
Pog Champ:
Poltergeist:
Prehistoric Nigga:
Pro Gaurd Assassin:
Reaper:
SEND NUDES:
Schizophrenic Nazi:
Shimakaze:
Skeleton:
Skeletor:
Skeletron:
No description
T800:
Ten K:
Terminator Cyberdyne Systems Model 101:
Thegentleman:
Tobi:
Ultimate Juggernaut:
Unspecified A1ien Gender:
Worldly Angel of Doom
Staff Rules:
1. Common sense. Use your brain before doing things you might regret.
2. What a Senior-Admin+ says is what they say and you must deal with it. They have the final say
3. Punishments depending on what they did. Verbal Warn, Jail, Kick, Ban. If they are mass RDMING then simply just jail them and issue a 5-day ban. If you are a t-mod or moderator ask an admin to ban the steamID.
4. Do not kick for unreasonable reasons. Ex: someone is mic spamming (Don’t kick for stupid stuff)
5. Do NOT noclip while RPING (Unless dealing with a current sit) [Doing so will result in a punishment]
6. NEVER duplicate someone's creation without their permission.
7. If you have god mode while in a raid/RP it will result in a suspension/demotion.
8. Be sure you read all of the rules and you understand them.
9. Be a role model and act MATURE.
10. Never materialize yourself or others.
11. Never go on admin-mode (Unless taking sits) while rping [Doing so will result in an suspension]
12. Always be patient during admin sits. We know people can drive you crazy but a good staff member would stay calm. (Do not call players any rude or disrespectful words no matter what they say!)
13. Always try to have a "Good Image" with the players! You want to be known on the server as a good staff member.
14. Asking for a promotion will only lower your chances of getting what you want/deserve.
15. Do not kick or ban yourself, this will result in a punishment.
16. If you are Mod you can only ban for a max of 2 days
17. If you are caught connecting and disconnecting just to keep your Last Connect below 5 days it will be a demotion.
18. Stun-Sticks are only used to move people/free people from positions. (No stun sticking people randomly.)
19. While using the disguise swep, you may not warn, kick or ban people while using the swep. You must deactivate it before you punish someone.
20. No matter if you don't like a person or don't want to take a sit, you must take a sit if nobody else is taking sits.
21. Remember to be light on new players with punishments, especially if they did so by accident, we do not want to lose new players.
22. Ban reasons must be longer then just 2 reasons! You may not just have "MRDM|NITRP" BE DESCRIPTIVE!
23. If a player breaks two rules in one action (Ex. RDMing as a Prisoner with a Shotgun) ONLY give them one Warning.
STAFF NEED TO BE DESCRIPTIVE IN THE BAN REASONS!
Verbals are at staff descression. This DOES NOT mean just warn every player who offends for the first time. If it was an accident then give them a verbal.
1. RDMx1 = Verbal/Warning || RDMx2 = 3 Min Jail/Kick || RDMx3 = 5 Day Ban
*If someone RDM’s again after given the verbal warning, proceed to WARN that player and follow the punishments from there
2. ARDMx1 = Verbal/ Warning || ARDMx2 = 3 Min Jail || ARDMx3 = 2 Day Ban
*If someone ARDM’s again after given the verbal warning, proceed to WARN that player and follow the punishments from there
3. RDAx1 = Verbal/Warning || RDAx2 = 3 Min Jail || RDAx3 = 6 hour ban || RDAx4 = 2 day ban
*If someone RDA’s again after given the verbal warning, proceed to WARN that player and follow the punishments from there
Side Punishments
4. NLR 1st Offense = Verbal/Warning | 2nd offense = 2 Min Jail | 3rd Offense = Kick | 4th Offense = 6 hour ban
5. Fail RP 1st Offense = Verbal/Warning | 2nd Offense = 3 Min Jail | 3rd Offense = Kick | 4th Offense = 6 hour ban
6. Harassment/Targeting 1st Offense = Verbal Warning l 2nd Offense = Warning l 3rd Offense = Mute/Gag if Verbal | 4th Offense = 6 hour ban
7. Throwing Harpoons Through Walls - First Offense = Verbal Warning | Second Offense = Warning | Third Offense = Kick | Fourth Offense = 6 hour ban
8. NitRp (ex: joining JUST to RDM and be a minge) = 6 Hour Ban (Staff MUST have proof)
__________________________________________________________________________________________________
9. LTAP (Leaving to avoid punishment) = 6 Hour Ban
10. Anything else = Verbal Warning // Warn // 3 Min Jail // 5 Min Jail // 6 hour ban
Prop Punishments
11. Breaking Base Rules > 1st Offense = Verbal Warning/Warning + Delete Violating Props | 2nd offense = Warning | 3rd offense = kick || Breaking Base Rules 4th Offense = 5 min jail | 5th Offense = 6 hour ban
12. Breaking Prop Rules/Prop Spamming / Prop Minging 1st offense = Removal + Verbal Warning/Warning || 2nd offense = Removal + Warn || 3rd offense = kick || 4th offense = 5 min jail | 5th Offense = 6 hour
Chat Punishments
13. Mic Spam 1st offense = Verbal/3 min gag || 2nd offense = 5 min gag || 3rd offense = 6 hour ban
If you give player a verbal and they continue then gag for 3 minutes and follow punishments from there.
14. Racism, Neo-Nazism & Homophobia 1st offense = 12 hour ban
Permanent Bans
15. Hacking (Ex. Aimbot, Wallhacks, etc...) - Permanent Ban
16. Exploiting - Permanent Ban
17. Scamming (Ex. Stealing Money (300K or more) not returning it to the rightful owner)- Permanent Ban
18. Joining back on the server on an ALT ACCOUNT - Permanent Ban on all Accounts
19. Charging Back = Permanent Ban
20. Advertising another server = Permanent Ban